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COMP_SCI 396, 496: Advanced Graphics Seminar VIEW ALL COURSE TIMES AND SESSIONS Prerequisites Completion of one or more of these courses, or graduate enrollment: • COMP_SCI 331 Introduction to ...
The course covers graphics hardware, game engine architectures, and the mathematics and algorithms used to create digital games. Topics will include shader based rendering and programming. Students ...
Virtual Reality (VR) and Augmented Reality (AR) are promising technologies that could provide a seamless integration between the physical and virtual world for humans. They offer immersive ways of ...